Muhammed Hamed
Senior Product Manager, V-Ray for Maya & Houdini
GPU Rendering · OpenUSD / Solaris · Real-Time Visualization
13+ years across CG/VFX production and technical product leadership. Leading product management across V-Ray for Maya, V-Ray for Houdini, V-Ray GPU, and the Chaos Vantage Hydra Delegate.
I work at the intersection of product strategy, rendering technology, and real production workflows.
I lead product management across V-Ray for Maya, V-Ray for Houdini, V-Ray GPU, and the Chaos Vantage Hydra Delegate, combining 13+ years across CG/VFX production with OpenUSD / Solaris, hardware validation, AI-enabled creator workflows, technical enablement, and customer-facing product development.
Earlier commercial CGI and visualization work across direct and agency-led projects for automotive, consumer, technology, and media brands.
Selected Technical Articles.
Selected public writing on GPU rendering, hardware performance, memory optimization, and production rendering workflows.
View all technical articlesAMD GPU Rendering in V-Ray
Introduction to GPU Rendering
Performance Scaling Across NVIDIA GPU Generations
Technical product leadership built on production experience
My background spans 13+ years across hands-on CG/VFX production, automotive visualization, and technical product leadership. I began in modeling, lighting, shading, look development, and photoreal rendering before moving into product management. Today I lead products across V-Ray for Maya, V-Ray for Houdini, V-Ray GPU, and the Chaos Vantage Hydra Delegate—bringing the practical needs of artists and studios into product strategy, validation, and delivery.
Let’s connect
Open to conversations around technical product leadership, GPU rendering, OpenUSD / Solaris, real-time visualization, media & entertainment workflows, technical partnerships, speaking, and collaboration.